OpenTK 4.8.2

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

Showing the top 20 packages that depend on OpenTK.

Packages Downloads
OpenTK.GLWpfControl
A native WPF control for OpenTK 5.X.
14
OpenTK.GLControl
The Open Toolkit Library (OpenTK)
13
OpenTK.GLControl
The Open Toolkit Library (OpenTK)
12
OpenTK.GLControl
The Open Toolkit Library (OpenTK)
11
OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
11
OpenTK.GLWpfControl
A native WPF control for OpenTK 3.X.
11
SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.
10
OpenTK.GLControl
The Open Toolkit Library (OpenTK)
10
OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
10
OpenTK.GLControl
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
9
SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.
9

FIX: Fixed issue where setting NativeWindow.WindowState = WindowState.Normal while fullscreen would not exit fullscreen. (@Th3Dilli) API: Added NativeWindow.FramebufferSize, NativeWindow.OnFramebufferResize, and NativeWindow.FramebufferResize to be able to properly get the framebuffer size of the window (useful on macos where framebuffer size is not equal to client size). (@NogginBops) API: Added GameWindowSettings.Win32SuspendTimerOnDrag propery that allows the internal timer to be suspended while the window is moved or resized. Without this dragging the window will cause an abnormally large time delta since the last frame. (@MV10) API: Made NativeWindowSettings.Size obsolete in favour of NativeWindowSettings.ClientSize (NativeWindowSettings.Size has always set the client size of the window, this namechange just makes this clear). (@MV10) API: Added ability to override OpenAL and OpenCL native library search path by setting OpenALLibraryNameContainer.OverridePath or OpenCLLibraryNameContainer.OverridePath. (@NogginBops) API: Added NativeWindowSettings.AutoIconify and NativeWindow.AutoIconify property to control if the window gets minimized if it loses focus while fullscreen. (@MV10) API: Added missing enums to GetPName. (@BoyBaykiller) FIX: Fixed an issue where creating a NativeWindow on wayland would freeze in the constructor. (@Th3Dilli) BREAKING: Re-implemented Box2/3.Inflate to work like System.Drawing.Rectangle.Inflate. The old behaviour can be found using Box2/3.Extend, as the previous obsoletion message stated. (@MV10, @NogginBops) Add example of how to implement IBindingsContext in the documentation comments on IBindingsContext. (@utkumaden) Internal changes to make the build system simpler and easier to modify. (@NogginBops) Internal changes from Math to MathF where appropriate. (@MV10)

Version Downloads Last updated
5.0.0-pre.13 16 3/6/2025
5.0.0-pre.12 11 3/6/2025
5.0.0-pre.11 11 3/6/2025
5.0.0-pre.10 11 3/6/2025
5.0.0-pre.9 10 3/6/2025
5.0.0-pre.8 12 3/6/2025
5.0.0-pre.7 11 3/6/2025
5.0.0-pre.6 11 3/6/2025
5.0.0-pre.5 11 3/6/2025
5.0.0-pre.4 11 3/6/2025
5.0.0-pre.3 11 3/6/2025
5.0.0-pre.2 12 3/6/2025
5.0.0-pre.1 11 3/6/2025
4.9.3 11 3/6/2025
4.9.2 12 3/6/2025
4.9.1 11 3/6/2025
4.8.2 11 3/6/2025
4.8.1 11 3/6/2025
4.8.0 11 3/6/2025
4.7.7 11 3/6/2025
4.7.6 11 3/6/2025
4.7.5 12 3/6/2025
4.7.4 11 3/6/2025
4.7.3 10 3/6/2025
4.7.2 11 3/6/2025
4.7.1 12 3/6/2025
4.6.7 11 3/6/2025
4.6.4 11 3/6/2025
4.6.3 12 3/6/2025
4.6.2 11 3/6/2025
4.6.1 12 3/6/2025
4.6.0 11 3/6/2025
4.5.0 11 3/6/2025
4.4.0 11 3/6/2025
4.3.0 11 3/6/2025
4.2.0 11 3/6/2025
4.1.0 11 3/6/2025
4.0.6 12 3/6/2025
4.0.5 11 3/6/2025
4.0.4 11 3/6/2025
4.0.3 11 3/6/2025
4.0.2 12 3/6/2025
4.0.1 10 3/6/2025
4.0.0 11 3/6/2025
4.0.0-pre9.10 11 3/6/2025
4.0.0-pre9.9 11 3/6/2025
4.0.0-pre9.8 11 3/6/2025
4.0.0-pre9.7 11 3/6/2025
4.0.0-pre9.6 10 3/6/2025
4.0.0-pre9.3 12 3/6/2025
4.0.0-pre9.2 11 3/6/2025
4.0.0-pre9.1 10 3/6/2025
4.0.0-pre9 10 3/6/2025
4.0.0-pre8 10 3/6/2025
4.0.0-pre7 10 3/6/2025
4.0.0-pre6 10 3/6/2025
4.0.0-pre5 11 3/6/2025
4.0.0-pre4 11 3/6/2025
4.0.0-pre3 11 3/6/2025
4.0.0-pre2 11 3/6/2025
4.0.0-pre 10 3/6/2025
3.3.3 9 3/6/2025
3.3.2 11 3/6/2025
3.3.1 11 3/6/2025
3.3.0 10 3/6/2025
3.2.1 11 3/6/2025
3.2.0 11 3/6/2025
3.1.0 11 3/6/2025
3.0.1 10 3/6/2025
3.0.0 11 3/6/2025
3.0.0-pre 11 3/6/2025
2.0.0 11 3/6/2025
1.1.2349.61993 9 3/6/2025
1.1.2225 11 3/6/2025
1.1.1161.61462 10 3/6/2025
1.1.1160.61462 9 3/6/2025